mattersmor.blogg.se

Portal 2 chamber 11
Portal 2 chamber 11




  • Fizzler tests - these tests require the player to us the cube to travel through fizzlers to get to the exit portalable surfaces don't need to be restricted.
  • Restricting portalable surfaces using emacipation grills, glass, flip panels or angled panels is needed.
  • Cube 'n' button tests - I personally don't really do cube 'n' button tests because they can be very easy but I use a drop to fling the tester across the test chamber.
  • Laser tests - these usually are used in conjuction with redirection cube but in BEEMOD it adds reflection gel.
  • portal 2 chamber 11

    Use emancipation grills to avoid an unintended solution and also flip panels.

    portal 2 chamber 11

    Tractor beam tests - for these tests try to avoid splashing walls with white or making your exit accessable via tractor beam.*Tip: In Lightbridge tests I use flip panels to restrict the testers options from the start, that can only be accessed later on. Lightbridge tests - usually these tests consist of a whole chamber full of deadly goo and the tester has to bridge across but beware of careless portalable surface placement because that can cause and unintended solution.*Tip: For all test chambers the management of portalable surfaces is the most important thing so manage the testers access to important areas using: flip panels, emancipation grills, angled panels or glass. Also try to us emancipation grills to protect your exit or important test elements from easy access early on. *Tip: For these type of tests I heavily use deadly goo and grating/glass to restrict access to new areas. Again restrict portablable surfaces to a minimum. Speed gel tests (a.k.a Flinger tests) - these tests are pretty fun to build but can be broken if a speed gel surface can be used to jump to the exit or another test element.Bounce gel tests - these tests can become broken if your exit is 2 blocks high so managing your portalable surfaces is priority here, try to use emancipation grills or flip panels.Coversion gel tests - these tests are the most difficult to create because the gel can be abused to make an unintended solution to a chamber.These elements could be:īefore you go building the chamber there are some dangers to building certain chambers you'll need to know: Using your idea as inspiration, you need to visualize where test element will go and what steps you'll what the tester to take before gaining access to the exit.

    portal 2 chamber 11

    For this you'll need to create a new chamber.






    Portal 2 chamber 11